Enumerations¶
Animation/Keyframe Animation/Events
Brief descriptions¶
Enumerations |
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Enumerates event activation types. |
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Enumerates directions of playback that triggers the event. |
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Enumerates frame event control flags. |
Detailed information¶
animation::FrameEventType¶
engine/core/modules/animation/include/nau/animation/data/frame_event.h
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enum class nau::animation::FrameEventType¶
Enumerates event activation types.
Values:
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enumerator OneTime¶
Event remains active only for a single frame after it has been triggered.
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enumerator Start¶
Event remains active until it is deactivated manually (see FrameEventType::Stop) or the playback reaches the last frame.
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enumerator Stop¶
This used to deactivate previously triggered event.
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enumerator OneTime¶
animation::FrameEventActivationDirection¶
engine/core/modules/animation/include/nau/animation/data/frame_event.h
animation::FrameEventControl¶
engine/core/modules/animation/include/nau/animation/playback/animation.h
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enum class nau::animation::FrameEventControl : uint8_t¶
Enumerates frame event control flags.
Values:
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enumerator IsActive¶
Indicates whether the event will fire the associated action when triggered.
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enumerator IsPinned¶
Events become inactive once they are triggered, unless they are pinned. You have to deactivate pinned events manually.
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enumerator IsActive¶