Classes¶
PhysicsJolt/Materials
Brief descriptions¶
Classes |
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Jolt material class wrapper. |
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Implements nau::physics::IPhysicsMaterial interface utilizing Jolt physics engine. |
Detailed information¶
physics::jolt::JoltPhysicsMaterial¶
engine/core/modules/physicsJolt/include/nau/physics/jolt/jolt_physics_material.h
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class JoltPhysicsMaterial : public JPH::PhysicsMaterial¶
Jolt material class wrapper.
Public Functions
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const char *GetDebugName() const override¶
Retrieves the name of the material.
- Returns:
Material name.
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const nau::physics::IPhysicsMaterial::Ptr &engineMaterial() const¶
Retrieves native engine material this instance is associated with.
- Returns:
A pointer to engine native material instance.
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void setEngineMaterial(nau::physics::IPhysicsMaterial::Ptr engineMaterial)¶
Associates this instance to a native engine material.
- Parameters:
engineMaterial – [in] A pointer to the engine material instance.
Private Members
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nau::physics::IPhysicsMaterial::Ptr m_engineMaterial¶
Native engine material this instance is associated with.
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const char *GetDebugName() const override¶
physics::jolt::NauJoltPhysicsMaterialImpl¶
engine/core/modules/physicsJolt/include/nau/physics/jolt/jolt_physics_material.h
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class NauJoltPhysicsMaterialImpl : public nau::physics::IPhysicsMaterial¶
Implements nau::physics::IPhysicsMaterial interface utilizing Jolt physics engine.
Private Functions
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NauJoltPhysicsMaterialImpl(eastl::string_view name, eastl::optional<TFloat> friction = eastl::nullopt, eastl::optional<TFloat> restitution = eastl::nullopt)¶
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virtual eastl::string_view getName() const override¶
Retrieves the name of the material.
- Returns:
Material name.
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virtual eastl::optional<TFloat> getFriction() const override¶
Retrieves the friction value.
See m_friction for more information.
- Returns:
Friction value. Empty value might be returned in case this material doesn’t override the body default friction.
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virtual eastl::optional<TFloat> getRestitution() const override¶
Retrieves the restitution value.
See m_restitution for more information.
- Returns:
Restitution value. Empty value might be returned in case this material doesn’t override the body default restitution.
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JoltPhysicsMaterial *joltMaterial() const¶
Retrieves the Jolt material ths object is associated with.
- Returns:
A pointer to the Jolt material instance.
Private Members
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eastl::string m_name¶
Name of the material.
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eastl::optional<TFloat> m_friction¶
Degree of how the body resists being dragged.
It has to be between 0.0 (no friction) and 1.0 (the body will stick to the surface and stay immobile).
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eastl::optional<TFloat> m_restitution¶
Degree of body tougheness on collision.
It has to be between 0.0 (completely inelastic collision response) and 1.0 (completely elastic collision response).
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JoltPhysicsMaterial *m_joltMaterial = nullptr¶
A pointer to the Jolt material ths object is associated with.
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NauJoltPhysicsMaterialImpl(eastl::string_view name, eastl::optional<TFloat> friction = eastl::nullopt, eastl::optional<TFloat> restitution = eastl::nullopt)¶