Classes¶
Assets/Skeletons
Brief descriptions¶
Detailed information¶
assets::SkeletonAssetTag¶
engine/core/modules/assets/include/nau/assets/asset_ref.h
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struct SkeletonAssetTag¶
Temporary mesh asset tags.
SkeletonDataDescriptor¶
engine/core/modules/assets/include/nau/assets/skeleton_asset_accessor.h
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struct SkeletonDataDescriptor¶
ISkeletonAssetAccessor¶
engine/core/modules/assets/include/nau/assets/skeleton_asset_accessor.h
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struct ISkeletonAssetAccessor : public nau::IAssetAccessor¶
Public Functions
- virtual IAssetAccessor SkeletonDataDescriptor getDescriptor () const =0
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virtual void copyInverseBindMatrices(eastl::vector<math::mat4> &data) const = 0¶