Classes¶
Assets/Textures
Brief descriptions¶
Detailed information¶
assets::TextureAssetTag¶
engine/core/modules/assets/include/nau/assets/asset_ref.h
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struct TextureAssetTag¶
Temporary texture asset tags.
TextureDescription¶
engine/core/modules/assets/include/nau/assets/texture_asset_accessor.h
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struct TextureDescription¶
DestTextureData¶
engine/core/modules/assets/include/nau/assets/texture_asset_accessor.h
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struct DestTextureData¶
ITextureAssetAccessor¶
engine/core/modules/assets/include/nau/assets/texture_asset_accessor.h
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struct ITextureAssetAccessor : public nau::IAssetAccessor¶
Public Functions
- virtual IAssetAccessor TextureDescription getDescription () const =0
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virtual void copyTextureData(size_t mipLevelStart, size_t mipLevelsCount, eastl::span<DestTextureData> destination) = 0¶